![moi3d select edge of face moi3d select edge of face](https://d3a2gvihmbqfjo.cloudfront.net/03/03af1d3d64e44bf597d1f409ab01be1f/03af1d3d64e44bf597d1f409ab01be1f.png)
Copy the edges for it because they are splitted, too. Pathfinder panel has "Outline" which can be used to split the lines at the edge crossings. The radial lines are rotated copies of a horizontal line. The white banana is a rotated copy of the yellow one The doubled edges are deleted because they do not fit exactly The magenta intermediate curves are made with blending. They are coarse, but that cannot be seen after the original is moved aside. And there can be a shading and a denser surface division, if wanted:Īctually only the blue edges around the yellow fill are drawn with the pen. One method is still left: It can be drawn! Having my screenshot from Moi3D as reference one can draw a plausible copy fast. The garbage in the left has the redundant paths: The next screenshot is taken in Illustrator.
Moi3d select edge of face pdf#
In addition PDF generator makes own extras. Many curves are doubled because the grid edges are 2 in the same place. Illustrator reads it, but it needs some fixing. Program Moi3D allows exporting the result as wireframe PDF. One can probably use these facts and fix manually LeoNas' drawing in the other answer. They are on the straight lines which start from the centerpoint and have equal angular spacing. And they apparently continue over the edge. The straight on the face projection shows how the radial lines should be in the 2D drawing: User GerardFalla has written an analysis of the difference between my version and the original. NOTE2: The cross-section of the twisted bar in your original version is somehow curved, it's not an exact square with straight edges. It was fixed by placing the grid total 4 times The 3D Moebius block has only 2 surfaces, but they are 100% longer than the square grid.
![moi3d select edge of face moi3d select edge of face](https://moi3d.com/3.0/docs/screenshots/Flow16.jpg)
The square grid is actually 50% too short. A grid of squares is mapped onto the surface:
![moi3d select edge of face moi3d select edge of face](http://www.emcad.nu/img/IntroductionScreenshot.png)
Your Moebius strip isn't a thin strip, but a square profile rectangular bar at first twisted 180 degrees and then mapped along a circle. To see how the surface division to squares actually should be drawn in 2D I made a 3D piece in Moi3D, which is a low cost cousin of Rhinoceros.
Moi3d select edge of face how to#
This answer unfortunately must be considered as an oversized comment because it is based on extra tools and the question was about how to make it in Illustrator. A tricky case as the already existing answer says!